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Private Policy

  Privacy Policy for Console Gamers Products Effective Date: 1-Jan-2024 1. Introduction At [Your Company Name], we respect your privacy and are committed to protecting the personal information of children who use our games. This policy outlines how we collect, use, and safeguard children's information. 2. Information We Collect We may collect the following types of information from children: Personal Information: Name, email address, and any other information provided by the child. Usage Data: Information about how the game is played, including time spent in the game and features used. Device Information: Information about the device used to access the game, such as device type and operating system. 3. How We Use Information We may use the collected information for the following purposes: To operate and improve our games. To communicate with players about updates and new features. To ensure a safe gaming environment. 4. Sharing of Information

TresPass

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Tintin Go

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  We are small startup game development studio that focus on game development mechanics. we design and tech people how they can achieve new game style using unity3d. This is first part of series.  We like to declare that we hold no rights to Tintin comics and character. This is only for educational purpose. We are designing grey scale architecture of stage of our game.  we have set 9 points, 4 characters of men, and some free staff from internet to set our environment as small London street. Watch game trailer   Tintin Go Enemy Movement This part contain player movement. we bought character from CGtraders cost 7$. each character is animated using adobe online mocap software maximo. This tutorial contains our main character and it movement as which is set to be iskinematic so it wont act abnormal while collision with other objects. Now on each user turn player will move as well enemy AI will change their directions. In this way you cannot predict any ...

Acid Rain

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 We have work out on this title in 2016. This is base on stealth game. Game is complexity design on Unity3d and 3dmax with some help from Adobe Maximo. Game contains some scene shot for guidance and story mode. Its currently available eon windows 10 if your guys like to try out go ahead and find more. this is intro of our game where it all begin. You hide on the plane in front on enemy in such a way that they cant see you. Later plane crash as per your plan and you proceed to destroy enemy facility   Click here to Download We love to have your comment to make improvement and for betterment

Fifa (street football) Unity2D guide for beginners

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This project is available at unity asset store for every one to use and make it more interesting wit your ideas and graphic.  if you face any trouble in downloading or import please comment. We will fixed it soon  Learn and Download https://www.assetstore.unity3d.com/#!/content/122420

Machima Wars

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  Hello Everyone we are indie developers of handheld games. this is our first game as team. Our team consist of two people Ali Barakzai as Graphic Designer and Faizan Ali as Game Developer. Feature Trailer on our game Here we need your suggestion for improve our game or add new features into it as you people like it. this game is basically AR + VR game that allow player to play game in real time environment. Download Now