Tintin Go


 

We are small startup game development studio that focus on game development mechanics. we design and tech people how they can achieve new game style using unity3d. This is first part of series. 

We like to declare that we hold no rights to Tintin comics and character. This is only for educational purpose. We are designing grey scale architecture of stage of our game. 

we have set 9 points, 4 characters of men, and some free staff from internet to set our environment as small London street.

Watch game trailer

 Tintin Go Enemy Movement

This part contain player movement. we bought character from CGtraders cost 7$. each character is animated using adobe online mocap software maximo. This tutorial contains our main character and it movement as which is set to be iskinematic so it wont act abnormal while collision with other objects. Now on each user turn player will move as well enemy AI will change their directions. In this way you cannot predict any pattern or cheat code to complete level.

 Tintin GO Gray Structure

We are designing grey scale architecture of stage of our game. we have set 9 points, 4 characters of men, and some free staff from internet to set our environment as small London street.

 Tintin GO AI Enemy Movement

We are creating AI to detect enemy current location. Our n number of enemy will move on user click. the script we work on will able to detect number of enemy in the stage and send them message to move to next point. on each user click our list of enemy will change their location.

 

 

Comments